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Monster Hunter Rise Aims to Make Monster Hunter More Accessible Than Ever Before

For the first 15 years of its existence, Monster Hunter was a pretty niche video game series that had really only seen modest success outside of Japan. Its combat and variety of massive enemies were nearly unrivaled, but the complexity of the game meant a learning curve that could scare off anyone who wasn’t willing to invest the time and brainpower into learning each and every encounter. But Monster Hunter World gave the series a more accessible entry point in 2018. Some of the most complex and frictional parts of the game were smoothed out for a more modern feel, and quality of life features made each boss battle-like “hunt” a more fun and less tenuous experience — all while maintaining the tradition of rewarding preparation and research while punishing those who recklessly enter battle....