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Mondia Launches Getmo Games for MTN Subscribers in Nigeria

Mondia has launched Getmo Games – a new gaming service for MTN Nigeria subscribers. Getmo Games is expected to offer unlimited Android and online HTML5 games to subscribers, based on an All-You-Can-Eat (AYCE) subscription model. MTN customers can play thousands of premium casual games across a wide variety of genres with daily, weekly or monthly subscriptions, depending on the preference of the subscriber. “We are delighted to partner with Mondia to offer this exciting, convenient and innovative platform to our subscribers,” says Chief Digital Officer of MTN Nigeria, Srinivas Raos. “The gaming industry across the world is experiencing a boom because of the benefits of games, which include aiding mental alertness amongst other benefits. AYCE access suits the premium-casual game market, and ...

Mondia Launches New Entertainment Platform in Nigeria

Mondia has announced the launch of Monsooq in Nigeria. This follows on the heels of the time-based entertainment platform’s initial launch in South Africa. Monsooq is a first-of-its-kind model which utilises time as the currency. Users pay only for the time they spend consuming content and are not required to take out any contracts or subscriptions. This platform allows consumers to buy entertainment time just as they would mobile airtime and use that time to consume any content they choose, including movies, sports, educational content, books, series, games and music – all on a single, convenient, end-to-end entertainment platform. Whether a consumer wishes to play a game for 30 minutes while commuting, or binge a new series for six hours, they are able to load that amount of time to...

Mondia Launches New Entertainment Platform in Nigeria

Mondia has announced the launch of Monsooq in Nigeria. This follows on the heels of the time-based entertainment platform’s initial launch in South Africa. Monsooq is a first-of-its-kind model which utilises time as the currency. Users pay only for the time they spend consuming content and are not required to take out any contracts or subscriptions. This platform allows consumers to buy entertainment time just as they would mobile airtime and use that time to consume any content they choose, including movies, sports, educational content, books, series, games and music – all on a single, convenient, end-to-end entertainment platform. Whether a consumer wishes to play a game for 30 minutes while commuting, or binge a new series for six hours, they are able to load that amount of time to...