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Trademark applications for crypto, NFTs and Metaverse surge in 2022: Report

The number of U.S. trademarks filed related to cryptocurrencies, nonfungible tokens (NFTs), Web3 and the Metaverse since January have reportedly passed those filed in 2021. According to data compiled by intellectual property lawyer Mike Kondoudis on Tuesday, individuals and businesses filed more than 3,600 trademark applications for cryptocurrencies and crypto-related services with the United States Patent and Trademark Office as of Aug. 31, compared to 3,516 in all of 2021. In addition, Kondoudis reported that the number of NFT applications had surged even higher — more than 5,800 in 2022 compared to 2,087 in 2021 — while the number of trademark filings related to the Metaverse or Web3 had more than doubled: 1,866 in 2021 and 4,150 as of August 2022. So far in 2022 over 5800 trademark app...

Frida Kahlo art finds permanent home in the metaverse

The family of the world-renowned painter Frida Kahlo released never before seen art and memorabilia tied to the artist into the metaverse. The content debuted in a permanent exhibition during the third-annual Metaverse Art Week in Decentraland, held on Aug. 24–28.  Metaverse users are now able to experience the art, along with personal anecdotes told by close family members in a digital replica of the “Red House.” The house represents the real-life version of the Red House, owned by the family, which stands in Mexico City. The Red House in Decentraland. Source: Ezel However, in the metaverse version of the Red House, each room represents little-known parts of the artist’s life before her infamous relationship with the Mexican painter Diego Rivera. Luke McFarlane, the co-founder ...

It’s The Joint: Eminem & Snoop Dogg Rock Out In The Metaverse During 2022 VMAs

Written By D.L. Chandler , Senior Editor Posted 11 hours ago @dlchandler123 D.L. Chandler is a veteran of the Washington D.C. metro writing scene, working as a journalist, reporter, and culture critic. Initially freelancing at iOne Digital in 2010, he officially joined the iOne team in 2017 where he currently works as a Senior Editor for Cassius Life and Hip-Hop Wired. D.L. covers a variety of topics including breaking news, politics, Hip-Hop music and culture, fashion, and Black history. He currently heads the SPIRIT.ED column for Cassius Life, which focuses on adult beverages and their history. D.L. has worked in the past for MTV News, Billboard, and several other publications. His first big break in journalism came with the now-defunct Politically Black in 1999, the nation’s first...

Why DeFi, GameFi and SocialFi are horizontals in the Metaverse

The future of value creation and exchange will know no national boundaries and jurisdictions. They will all be ecosystem specific. Therefore, all use cases need to be ecosystem-specific. The future for DeFi, GameFi and SocialFi may be embedded. But, this embedding can only be implemented in a well-oiled ecosystem. The Metaverse that brings these user functions together will not only have experiential elements but also utilitarian and gamification elements. For instance, a metaverse in which DeFi can be applicable will need to have opportunities for microtransactions. A metaverse in which SocialFi can be embedded will need to have an ecosystem that has creators and consumers contributing, being compensated and acknowledged for these contributions. Let us now look at what we could see as emb...

Xbox boss keen on Metaverse but ‘cautious’ about play-to-earn games

Phil Spencer, the head of Microsoft’s gaming company Xbox is optimistic about the Metaverse but remains “cautious” about play-to-earn (P2E) crypto games due to its economic and speculative aspects. Speaking with Bloomberg anchor Emily Chang on Aug. 25, Spencer suggested that while many gamers are not yet sold on the current concept of a Metaverse, according to his definition, they have essentially been playing in Metaverse worlds for decades: “My view on Metaverse is that gamers have been in the Metaverse for 30 years. When you’re playing games, if you’re playing a World of Warcraft game, you’re playing in Roblox, you’re playing in a racing game where everybody’s in a shared world.” In Spencer’s view, the Metaverse is essentially a “3D shared world” in which people can freely communicate w...

Sensorium Galaxy Launches 24/7 Streaming Channel for Metaverse Raves, Attracting 4 Million Viewers

Carefully positioned within the intersection of entertainment and metaverse tech, Sensorium Galaxy is paving the way for the future of virtual concert experiences. Having already inked deals with electronic music icons such as Armin van Buuren, Black Coffee, Carl Cox, David Guetta, Eric Prydz and Charlotte de Witte, Sensorium Galaxy is creating mind-bending social experiences that bridge the gap between VR and raving. Now, Sensorium has launched the world’s first 24/7 in-engine metaverse streaming channel. Take a glimpse into the photorealistic stream below via its truncated version, which was also uploaded to YouTube less than two weeks ago and has since garnered over 4 million views. It features performances from Sensorium’s AI-driven artists: Kàra Màr, Natisa Sitar and Ninalis. No...

Beijing announces two-year Metaverse innovation and development plan

The Beijing municipal government on Aug. 23 announced a two-year (2022-2024) metaverse innovation and development plan that would require all districts to adhere to the newly released Web3 innovation plan. The development action plan refers to the Metaverse as a new generation of information technology integration and innovation that would drive the growth of the internet towards Web3. The innovation plan focuses on promoting the development of metaverse-related industries and helping Beijing build a benchmark city for the digital economy. The action plan demands that various districts build technological infrastructure at a city level and promote its use in various fields, including education and tourism. The development program would see the Integration of technical means such as 3D...

Metaverse promises: Future of Web3 or just a market gimmick?

The Metaverse as a concept is an attempt to fuse physical reality, augmented reality (AR) and virtual reality (VR) into one seamless and immersive experience. The term “metaverse” was first used in Neil Stephenson’s 1982 cyberpunk novel Snow Crash. Stephenson’s metaverse was a virtual place where characters could go to escape a dreary totalitarian reality. Some of the key attributes of the Metaverse include: Even before the Metaverse became a phenomenon amid the nonfungible token (NFT) craze and crypto market boom, the concept was already in focus with the likes of Facebook, now Meta, Apple, Microsoft, Samsung and several other leading companies investing heavily in AR technology since the early 2010s. In 2014, Meta acquired Oculus VR in a $2 billion deal with of focus on developing augmen...

Metaverse is a key factor in long-term NFT success, says new research

A new report from Juniper Research analyzed the trajectory of the nonfungible token (NFT) market over the next five years. According to the study, global transactions related to NFTs will escalate from 24 million in 2022 to nearly 40 million by 2027.  One of the top catalysts to push NFT adoption will be those linked to metaverse use cases, according to the study. This niche of NFTs will be the fastest growing in the next five years. Metaverse-related NFTs will experience an increase in transactions from 600,000 transactions in 2022 to 9.8 million by 2027. A good indicator for brands such as Gucci and Adidas, which have already adopted the technology for wearables in the digital universe, this data shows that consumers want their digital assets to have value beyond the monetary. This ...

Applications Now Open for Meta’s African AR/VR Hackathon Event

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Web3 games incorporate features to drive female participation

Although there is still an apparent lack of women in the Web3 sector, blockchain-based games geared toward women may help drive inclusivity. A recent report from the Entertainment Software Association found that 48% of gamers in the United States identify as female. It has also been noted that nearly half of all gamers in the world are women. The interest that women have taken in the billion-dollar gaming sector is notable. This, combined with the massive growth being projected by the GameFi industry, is a key reason why a number of Web3 games are being built specifically for female users.  Beryl Chavez Li, co-founder of Yield Guild Games — a global play-to-earn gaming community — told Cointelegraph that she believes blockchain-based games like Axie Infinity have started to see an upt...

5 Facts About the Metaverse You Need to Know

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