The game seems to speak directly to so many players’ frustration at the size and drudgery in Ubisoft games, as seen in, most recently, Assassin’s Creed: Valhalla. Outlaws really does feel as if my experience and choices not only matter but are part of the system. The world reacts, alignments shift, my choice of task changes. While there are legitimate complaints about its stealth system feeling underbaked and missions effectively repeating themselves, my own experience was one of constant joy, due precisely to the ebb and flow of the systems I could play with.
I didn’t realize how badly I wanted an open world that was actually this reactive until I played Outlaws. Yes, there’s some jank and instability, but by Picard’s beard, it is a blast to play with these systems, with the freedom ripe for manipulation of a gunslinging outlaw like Kay.