Google has announced that WebGPU, an API that gives web apps more access to your graphics card’s capabilities, will be enabled by default in Chrome 113, which is due out in around three weeks. WebGPU will be available on Windows PCs that support Direct3D 12, macOS, and ChromeOS devices that support Vulkan.
According to a blog post, WebGPU can let developers achieve the same level of graphics they can now with far less code and provides “more than three times improvements in machine learning model inferences.” That last one is a real kicker — improved machine learning performance was interesting in 2021, when the feature was added to Chrome on an experimental basis, but now that we’re in the age of generative AIs and large language models, it could be even more of a boon. While services like Google’s Bard and Microsoft’s Bing don’t really take advantage of your local hardware, there is plenty of room for cool machine learning applications that do.
It could also, of course, let developers write better-looking games for your browser. Babylon.js has a pretty impressive demo you can run if you’re using the Chrome Beta.