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EA Partners with Indie Studios to Launch 3 Bold New Games

EA Partners with Indie Studios to Launch 3 Bold New Games

Sourced from Game Tribute.

Electronic Arts has revealed three new EA Originals games and confirmed a new partnership with Final Strike Games.

Hazelight Studios’ It Takes Two, Zoink’s Lost in Random and Final Strike Games’ Rocket Arena will be published under the EA Originals label, which was established to work with the best, boldest and most passionate independent studios across the world. EA also revealed that an upcoming team-based action game from Velan Studios will be built using the developer’s new game engine under the EA Originals banner.

“We recognized the inspiring vision, talent and innovation coming from these independent studios and how that will become amazing game experiences for our players across the world, wherever they choose to play”, says Steve Pointon, SVP 3rd Party Content & Development at Electronic Arts.

“The EA Originals label is all about delighting all of our players with stunning and diverse games coming from the very best and boldest independent studios across the world and supporting that talent to help realize their vision.”

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Developed by Seattle based Final Strike Games, a veteran-led multiplayer specialist studio, Rocket Arena is a newly evolved cross-play hero arena shooter where players and teams master the art of the rocket through a roster of diverse heroes, customizable play styles and highly competitive action.

Set in the vibrant World of Crater, Rocket Arena introduces new blast and recovery mechanics, powerful rocket launchers that can be used in combat or to propel heroes around the map and signature character abilities to create a completely new shooter experience.

The game will also feature regular seasonal events packed with free content, including new heroes, maps and in-game events. The first season kicks off July 28, just two weeks after launch. Players can experience Rocket Arena on July 14, 2020, when the game launches with cross-play on PlayStation 4, Xbox One, and PC via Origin and Steam.

Rocket Arena is a celebration of our team’s experience and love of working on multiplayer shooters. We’re excited to have our uncompromised vision for the game be realized with the support of EA Partners and for everyone to start playing it next month,” says Kevin Franklin, Co-Founder of Final Strike Games.

It Takes Two is the next IP from the critically-acclaimed Stockholm based studio behind A Way Out, which was also published under the EA Originals label. Under the leadership of multi BAFTA award-winning game director Josef Fares, Hazelight Studios is setting out to deliver a visionary game that reinvents the genre, taking players on a wild and wondrous adventure together.

Launching in 2021, Fares outlines his vision for the title as a uniquely varied co-op game that takes audiences through an emotional journey in a fantastical world.

Fares, also the founder of Hazelight says “It Takes Two is a crazy beautiful world, unlike anything you’ve ever seen before. We can’t wait for everyone to experience the magic of our co-op gameplay that disrupts everything gamers typically expect from a platformer game.”

Gothenburg based studio Zoink’s Lost in Random is a gothic fairytale action-adventure, with a very modern message. As another new IP set in a twisted dystopia where uncertainty and chaos are feared, the game follows Even, a courageous young girl, and her living dice companion, Dicey.

Together, the two embark on a perilous journey where they must learn to embrace the unknown and play the hand they’ve been dealt, in a bid to break the curse of Random. Players can play Lost in Random in 2021 when the game releases on PlayStation 4, Xbox One, Switch, and PC via Origin and Steam.

Klaus Lyngeled, CEO & Game Director of Zoink says that “Everyone can relate to feeling helpless about juggling all the randomness and chaos that occurs in their life. With Lost in Random, we hope to transport our players to an alternate world where they can find power in that randomness.”

Edited by Luis Monzon
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